AND MY POINT IS....

Posted by imelda sovzky on Monday, January 31, 2011

"If NASCAR wanted a championship system like other sports, the man who won the most races each year would win the title."
Yes that's the whole point ,period.
I still believe that win's overtakes all else in Nascar ,as it does in every sport,championships are basically meaningless mostly.A champs tenure in Nascar is about two months or less then the new season starts and no one really remembers or cares . Yes there is talk about Jimmie Johnson winning five championships in a row ,but even if he wins eight or nine trophys ,which he most likely will, the base fans are always going to come back to support there case of the greatest in Richard Petty with 200 wins and David Pearson at 105 Beat them! Win WinWin.Races.Not Trophys.
What we call the old point system as of this month ,I do not believe was so hard no one could keep track, I never had trouble and the base Nascar fans I know never did and it gave a proper scoring especially between first place and second with 15 points ,a little emphasis on wins there .It also had a good sliding schedule .
Giving one point between the winner and second is telling the winner that second ,third and so on makes you no better because you won, then all the losers,think that would work in the NFL ? Nope's the answer.
The Chase was started because Matt Kenseth won the championship with the less wins and more points ,it all went by points the chase does the same only five drivers out of 12 had wins going in and basically stayed the same .
The new system to be entered in the chase is worse ,it goes by points not wins ,the top ten in points will be in the chase and two drivers with the most wins in from the top twenty So having wins mean nothing you must lead in points,which we know that some, thats -some, will have wins ,big deal ,get the points by riding the races out and youre in.
The points have to have a larger spread between the winner and second and third and on,winning means everything to all especailly the fans ,we dont come to the races or watch on tv to see a driver just drive around a track.
Nascar needs to bring back the 1975 points and revamp the chase making it as to every winner is in the chase be it four or fifthteen wins ,ill summit to stopping out of the top twenty, if wins dont fill twelve places then use points,no wins,leaders to fill the vacancy.
Thia new system does not emphasis winning ,just driving around.
Paul Denton
RACING HELLONWHEELS





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Sonic Free Riders And NFS: Hot Pursuit Are EPIC FAIL

Posted by imelda sovzky on Saturday, January 29, 2011

ehehe epic fail lol *nerdgasm*

Since I downloaded the Ridge Racer 6 demo off XBL, I decided to download the Sonic Free Riders demo while I was at it.  "Oh, but it's a Kinect game!"  Well I thought you could play it with a regular controller too but no, that's not true.  And I had to download the entire demo first before I found out.

As a consolation prize for the time wasted on the demo, I got to see was this video presentation of kids jumping in front of the TV.  So Sonic Free Riders = garbage.  0 out of 10, congrats on being forever tied to the lousy Kinect.  Besides, the name of the game is still Sonic FREE Riders so I want this game for free, dammit!!  What a tease.  Sega always teases us BTW.

Also, I decided to check out the Need for Speed: Hot Pursuit demo, assuming there was one.  Guess what?  There isn't one.  What's the matter, Electronic Arts and Criterion, afraid I would say mean things about the demo?  No way I am going to Blockbuster to rent this game.  Congrats, another 0 out of 10, stop wasting my time with this crap.  YOU SUCK ASS!!!

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Oh, and Need for Speed: Shift 2 Unleashed is coming out some day.



Shift 1 was intriguing to me because of the emphasis on the sense of speed, engine sounds, etc.  However, I heard it wasn't that great of a game otherwise.  About Shift 2, I would like to see more game footage of the car interior.  I think it will be good but it lacks the "zing" of a Sega racer.  Oh well, guess that's what arcade games do to you, I'm spoiled...

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Also, something stupid is happening to my Xbox 360.  Every time I sign into Xbox Live, it stays for five seconds then disconnects me.  Every time.  So this really sucks because I just put down $8 for Rock Band DLC I can't download for now...
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Notebook: Ragan driven to succeed in contract year

Posted by imelda sovzky

Notebook: Ragan driven to succeed in contract year

By Reid Spencer
Sporting News NASCAR Wire Service
(January 29, 2011)

The pressure’s on David Ragan—and it’s largely self-imposed.
After narrowly missing the Chase for the NASCAR Sprint Cup in 2008 and finishing 13th in points, Ragan, 25, has struggled mightily over the past two seasons, ending the 2009 and 2010 seasons 27th and 24th in the standings, respectively.
Now in the third year of a three-year contract with Roush Fenway Racing—as are teammates Carl Edwards and Greg Biffle—Ragan needs to put numbers on the board. Late-season success after a crew chief change last year—with Drew Blickensderfer taking over Ragan’s No. 6 Ford—is cause for optimism.
“We’ve got a lot of pressure on the 6 car,” Ragan told Sporting News. “And I’ve had pressure on me from day one, stepping into Mark Martin’s ride—with one of the best sponsors in the garage with AAA and now with UPS.
“I’m used to that pressure, I guess, but we’ve got a lot of confidence. And along with that pressure, if you get some confidence and a little momentum, that’s the way racing’s supposed to be, and that’s the way it was a couple of years ago. The pressure was on us, but we never really thought about it, because we were just out there running and top-tenning it to death.”
The handling of the Roush cars has been an issue over the past two years, but the organization made significant gains in the second half of the 2010 season. Ragan knows his equipment is high-quality—and he’s not looking for excuses.
“I think our racecars are as good as they’ve been in two years, and we know that, and we’re going to go out and drive ’em as hard as we can,” he said. “Yeah, it’s a contract year—but it’s just time to do it. Drew and I believe in each other, and it feels good to have a lot of confidence going into the year.”
Kenseth happy to take credit for the Chase
You can’t blame Matt Kenseth for NASCAR’s new, simplified point-scoring system.
Remember, though, that it was Kenseth who took his share of good-natured ribbing when NASCAR introduced the Chase for the NASCAR Sprint Cup before the 2004 season.
Kenseth had won the 2003 Cup championship, the last before the tobacco settlement forced Winston out of its title sponsorship of NASCAR’s top series. Kenseth’s “boring” title run, wrapped up before the season finale at Homestead and fashioned with just one victory, helped prompt NASCAR to adopt a playoff system. Hence, the Chase.
“I was happy to take the credit—I really was,” Kenseth said. “We had an awesome year that year. I mean, my gosh, it was great.”
The last two years haven’t been as fruitful. Mired in a 70-race winless streak, Kenseth would love to win the Feb. 20 Daytona 500, but he also has other things on his mind. He and wife Katie have a baby due in late February.
“It’s going to be the Monday after Daytona,” Kenseth deadpanned. “That’s not when she’s due, but that’s when she’s going to have it. She’s going to have it on the 21st. That’s my prediction.”
Kenseth doesn’t know the baby’s gender. He’d rather be surprised.
“I want to know once it comes out,” he said. “We didn’t find out. There’s not much for surprises any more. You can pretty much find out anything these days.”
Lack of Cup practice helps Johnson in Rolex
In one respect, lack of seat time in his Sprint Cup car is a benefit to Jimmie Johnson.
Johnson is the five-time defending Cup champion. That’s his day job. On Saturday and Sunday, however, Johnson is moonlighting as one of three drivers of the No. 99 Gainsco/Bob Stallings Racing Chevrolet Riley in the Rolex 24 at Daytona.
This is Johnson’s seventh appearance in the 24-hour endurance race that kicks off the Grand-Am season. Though Johnson participated in a full-field Cup test Jan. 20-22 at Daytona, the Cup season doesn’t start in earnest until Feb. 11, when practice opens for the Budweiser Shootout at the 2.5-mile superspeedway.
“Luckily, I’m not in rhythm on the Cup side, and I’ve done this enough over the years to understand how chaotic the race is and what is important for me from a rest/hydration/nutrition standpoint to be ready,” Johnson said Saturday before the race.
“We’ve gone down to three drivers in our Gainsco Chevrolet, and it’s going to be a real big load for all three of us to carry.”
Johnson, who has never been part of a winning Rolex 24 team, is sharing driving duties with Alex Gurney and Jon Fogarty. The race ends at 3:30 p.m. Sunday.

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PUSH THE BUTTONS

Posted by imelda sovzky

Check out this Super Meat Boy commercial if you haven't seen it already:



TBQH, and this is from someone who has played the demo, I'm actually quite impressed with the game.  First, these guys have a sense of humor and grasp of video game history.  No fancy plots or that crap, just straight up challenging and rewarding gameplay.



When you beat a level, you get to see a replay of every attempt and watch all the failed Meat Boys weeded out...

I would buy the game, but it's one of the hardest games out nowadays and I just don't wanna go through this crap.

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And, oh look, a funny Team Fortress 2 parody of Space Channel 5.  Wow, I feel like a toolbag because I always copy stuff already posted on big blogs.  Because this is a Sega blog, it might as well be seen for two seconds.



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Oh, and if you thought that was weird, how about Shadow the Hedgehog in his true game Grand Theft Auto: San Andreas.  How do people come up with this stuff?  Not just shooting, also has some bike stunt parts.



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One more thing, just cause we're on the subject of GTA. Do you love San Andreas? Do you love Initial D too? Well here you go, an Initial D mod in San Andreas. Ooooo



For some reason, it was good until the end, then I don't know what happened there.
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New Sega Rally Game?

Posted by imelda sovzky

Ok, this is about a day old, but because my internet is crap and I keep looking at the same garbage sites (Kotaku, Joystiq), I finally see this:

There exists an entry called "Sega Rally Online Arcade" according to Korean Game Rating Board.

Now read the Korean page, I have no idea what it says.

So keeping up with the trend of "Online Arcade" games, I presume this will be a port of a Sega Rally game, much like OOA is a port of OutRun 2: SP.  Remember before OOA came out, we saw its name pop up in one of these entries somewhere and sure enough, Sega followed through.  Also, you had "Sega Racing Classic" for arcades which turned out to be a straight copy of Daytona USA.  I don't see Sega pulling out all the stops on this project.

So what game is it?  Probably Sega Rally Revo but it also could be an upgraded version of the original Sega Rally.  I sure hope it's not Revo since we got that for 360/PS3 and TBQH it really wasn't that great.  I want to play original Sega Rally.  Although if I were as rabid about Sega Rally as I was Daytona USA, I'd be kind of sad since this seems like a basic port--not many bells and whistles, just the bare essentials.  Just one of those games you download for $10/$15 and that's that.

Hey, at least we got Crazy Taxi, OutRun 2, and now possibly the original Sega Rally on the same console so that's damn good so Sega deserves a bit of credit.

If this somehow continues to Daytona USA 1/2 and Scud Race, I sure hope Sega rolls out the red carpet for these.  No straight ports, make these games FANCY.  Like a hard copy of the game that me, model3, and the other diehards dream of.  Although I would rather a port than nothing at all.

Oh, and this:

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Rock Band 3 Keyboards! Part 3: Future DLC Wishlist

Posted by imelda sovzky on Friday, January 28, 2011

EDITED 2 TIMES

You know, I'm gonna go ahead and say this.  Harmonix is one of the only developers that ACTUALLY CARE about their games.  Just coming out with all this DLC despite the fact that the rhythm game industry took a hit, getting popular artists on a consistent basis like The Doors, Bon Jovi, Lynyrd Skynyrd, Johnny Cash, Billy Joel, David Bowie, etc., giving the community the tools to release their own songs (Rock Band Network), introducing keyboards and pro instruments, they are good and deserve props.

Of course, I've already talked about why I like Rock Band.  Learn more about how awesome Rock Band is here.

Seriously, playing Rock Band Pro Keys is fun.  I already 5-starred all Pro Keys songs from Tier 1-4 difficulty, plus I got both Pro Keys Trainer achievements.  So I want more keyboard songs, baby.



Now Harmonix has already rereleased some Bon Jovi and Queen songs, adding Pro Keys, Vocal Harmonies, and occasinally Pro Guitar/Bass charts to songs that were a part of the library before RB3.  Unfortunately, there's still some songs I really like that I want to play Pro Keys on but they either aren't in Rock Band at all or they haven't been upgraded to RB3 versions.  This is just a list of songs that I want to play keyboards on.  I'm fairly certain all of these have keyboard (piano or synthesizer) parts, I may be wrong though: 

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Already in Library:

Allman Brothers - Ramblin' Man
Average White Band - Pick Up the Pieces (if you use sax part as keys...)
Boston - Foreplay/Longtime
Boston - Smokin'
Fleetwood Mac - Don't Stop
George Thorogood - Bad to the Bone
Journey - Don't Stop Believing
Kansas - Carry On Wayward Son
Oasis - Don't Look Back in Anger
The Police - Every Little Thing She Does is Magic
REO Speedwagon - Roll With the Changes
The Rolling Stones - Gimme Shelter
Steely Dan - Bodhisattva
Steely Dan - My Old School
Styx - Blue Collar Man
Tom Petty - Here Comes My Girl
The Who - Baba O'Riley (not the synth intro)
The Who - Won't Get Fooled Again (entire synth part)
The Who - Eminence Front

Not in Library:

Aerosmith - Janie's Got a Gun 
Aerosmith - What It Takes
Allman Brothers - Jessica
Animals - House of the Rising Sun
Bachman Turner Overdrive - Taking Care of Business
Bad Company - Bad Company
Bruce Hornsby - The Way It Is
Bruce Springsteen - Born to Run
The Cars - Shake It Up
The Eagles - Desperado (maybe not good enough on other instruments)
The Eagles - Dirty Laundry
Elton John - Rocket Man
Fleetwood Mac - Gypsy
Fleetwood Mac - Little Lies
Journey - Feeling That Way/Anytime
Pilot - Magic 
Queen - Bicycle Race
Queen - Don't Stop Me Now
Rod Stewart - Young Turks (I think the drummer would commit suicide tho)
Spencer Davis Group - Gimme Some Lovin'
Styx - Come Sail Away
Van Halen - Jump

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I may add more songs to the list as I recall them.  Seriously, I'll pay the $2/160MSP for each of the songs above just for keys.  I already bought hundreds of dollars worth of songs from them and I don't regret it.  Okay, bye.
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New point system compared to previous point system

Posted by imelda sovzky

1/2010
New point system compared to previous point system



Finishing Position Previous Point System New Points System


1- 185 points (no bonus for victory) 43 points (three-point bonus for victory)
2-6 170-150 (five-point differential between each position) 42-38 (one-point differential between each position)
7-11 146-130 (four-point differential between each position) 37-33 (one-point differential between each position)
12-43 127-34 (three-point differential between each position) 32-1 (one-point differential between each position)
Lap Led 5 points 1 point
Most Laps Led 5 points 1 point


The new Chase compared to the previous Chase
Previous system
The top 12 in the driver point standings after the 26th race of the season qualified for the Chase. These 12 drivers each started with 5,000 points and then were awarded 10 bonus points for each victory.

New system The top 10 in the driver point standings after the 26th race of the season qualify for the Chase. These 10 drivers will have their points reset and be awarded three bonus points for each victory. The 11th and 12th spot in the Chase will go to the two drivers with the most victories ranked 11th to 20th in the point standings. If there are zero drivers with victories, the 11th and 12th positions will be filled based on points. If there are multiple drivers tied in total number of victories, the tie-breaker will be total points.




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Everybody Wants To Rule The World

Posted by imelda sovzky on Thursday, January 27, 2011



Right now, I'm not terribly excited.  You know, we're talking about all this big stuff.  Getting mad at video, getting mad at life.  Look, sometimes you have to take it easy.  Stop thinking about the future or being rich, etc.  I believe everyone has some simple non-sinful things they like to do in their life.

You know what I really want to do?  I want to play my Daytona game, fool around with my toy cars, go around driving places, and make my family happy.  That's all.  I never really asked to overtake or beat up anyone.  You know all that stuff about Burnout, Fast and the Furious, I really don't care if those are there or not.  I guess I already pissed off enough people with those signs I put up...

Speaking of toy cars, I used to take these large sheets of paper and draw race tracks on them in order to simulate a race.  I haven't done that in a while, maybe I should do it again...

The only thing is that to get to the point where you can do those things, you have to bust your ass.  And that's where two facets of the human personality come in--the simple "I want to be happy" side and the driven, egotistical side.  Not that working is bad, but sometimes your ego can bog you down.

About my whole graduation thing, I opted to receive the diploma in the mail and I got it today.  So now what?  Go to graduate school and get hired by game companies as I pinball around trying to get that new Daytona game.  Of course, there's no guarantee that will happen.  Future's completely unknown.  But honestly, cause everyone's gotta do their duty, I'll do mine and then whatever comes out of it, I'll manage only as long as my intentions are pure.

I don't know man...as I sit here typing these blog posts, I don't know if I'm doing this out of selfish purposes or not...I hope that my passion for Sega Racers positively affects someone's life...I don't know, I'm just in conflict right now.  So I'm just hanging out, playing Rock Band, staring into space.  I'm not going to stop posting in this blog cause I still have much to say, but I took a break for a day for this reason.

Someday, I'll get what I want, whether it's in this life or another.  I know so.  God bless.
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Points Change Finally Announced

Posted by imelda sovzky

It's been the new buzz on Twitter since testing began at Daytona International Speedway last week. Some people like it, some hate it and some don't see the point in it. What am I talking about? The new points change for the 2011 Nascar season.

It breaks down basically like this: For the first 26 races of the season all drivers are fighting for points (as usual) but the difference in this is that it is now a 43-1 point spread. Meaning, the winner of the race will be awarded 43 points (with a possible 48 total) for the win. The possible 48 comes in to play because the winner is also awarded 3 points for the win and can also gain points for most laps lead. From there, the 2nd place winners and so on each receive a point less, thus making it 43-1.
Along with the points change is the Chase Berth. This season the 11th and 12th place spots in the chase are "wild cards" rewarded to the two non top 10 drivers with the most wins AS LONG AS they are ranked top 20 in points. The top 10 drivers will continue to receive points based on victories during the 26 races while 11th and 12th place drivers will be seeded respectively. A few more brief changes this season are:
"Pick A Series" {which I covered in another post, you should read it ;) (click HERE to read it..}
A new qualifying procedure; which is based on slowest to fastest practice speeds.
Inclement weather qualifying; which basically states that if bad weather cancels qualifying the starting order would be based on practice speeds. They will still use the same rule book procedures to determine eligibility and if practice is canceled they will use points to determine the starting line up
Tire rules revision; gives teams 5 sets of tires for practice and qualifying and have to return 4 of those to Goodyear to receive their racing allotment, being allowed to keep one set of the practice/qualifying tires.
Fuel Looping System; First introduced in the truck series this is said to be a more efficient fueling system and the elimination of the "catch-can" man who is considered the most "vulnerable" pit crew member. This means that teams will have 6 over-the -wall men instead of 7.
And finally Nascar says they are continuing to work with manufacturers and teams to enhance the look of the Cup car. The cars already have new "fronts" this season and they are hoping to make the body of the car appeal more to fans and also help identify the manufacturer of the car.

So with all of these changes, how many are actually happy? I'm not going to sit here and say that I'm thrilled because I'm not. I'm not upset either but I don't understand why Nascar "fixed" something that wasn't broken. I'm hearing that Nascar revised the points system to help appeal to new fans and those that didn't understand it fully before. But are "new" fans REALLY going to be paying attention to the points system first and then the sport? I know when I started watching that I didn't but then again I was only 3. Take the changes for what you will and tweet about it, discuss it and hopefully adjust to it as that is my plan as well. I just hope with the revision that it'll make things more competitive for the drivers and just as much fun for the fans as it has been in the past.


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NASCAR hopes fans will embrace simplified points system

Posted by imelda sovzky on Wednesday, January 26, 2011

NASCAR hopes fans will embrace simplified points system


By Reid Spencer
Sporting News NASCAR Wire Service
(January 26, 2011)

CHARLOTTE , N.C. —Under the mantra of simplification, NASCAR has made the first wholesale change to the points system that determines the champions in all of its series since the system developed by statistician Bob Latford was adopted in 1975.
"Going for the win, especially as we go to Bristol, Atlanta and on to Richmond (the final race before the start of the Chase for the Sprint Cup), it's going to create even more excitement and drama," NASCAR chairman and CEO Brian France said in announcing a streamlined 1-to-43-point structure Wednesday night at the NASCAR Hall of Fame.
In the new scheme, the winner of a race will receive a base of 43 points, with 42 points going to second, 41 to third on down to 1 point for 43rd place. A race winner also will accrue three bonus points for the victory. Bonus points also are available for leading a lap (one point) and leading the most laps (one point).
The new points system will govern NASCAR's Sprint Cup Series, Nationwide Series and Camping World Truck Series, as well as regional series.
France also announced a new "wild card" provision that will provide entry into the Chase. After 26 races, the top 10 drivers in the points standings will qualify for NASCAR's playoff, in addition to the two drivers in the top 20 in points who have scored the most victories in the first 26 races.
The top 10 drivers in points each will start the Chase with three bonus points for each victory. The wild cards will receive no bonus points and will start with a base of 2,000 points. That's a departure from the system in place in 2010, which featured a 5,000-point base and 10 points per win to start the Chase.
Penalties for rules infractions will be reduced relative to the new points system. Accordingly, 100-to-150-point penalties, which have been the norm for serious violations over the past few years, should be a thing of the past.
For Jimmie Johnson, who has won the last five Cup championships, the new system is just another variable—and not radically different from its predecessor.
"The same principals apply—I think it's really just to simplify our points systems," Johnson said Wednesday afternoon, drawing his conclusions from a Tuesday meeting between NASCAR and Hendrick Motorsports, one in a succession of conclaves between the sanctioning body and its race teams. "I don't have a lot of concern—on top of the fact I was the one who thought the Chase was a crazy idea and didn't want to have anything to do with it, and here I've won five championships in the Chase. So I just kind of eliminate my thought process on that.
"They're going to do what's best for the sport in their eyes, and it's my job to find a way to win under whatever rules are there. I'm really trying not to get caught up in any of those types of changes."
Johnson said the new, simpler system could help "when the math gets tough to figure out."
"Mike Helton (NASCAR president) brought up a point (Tuesday) that if—at Homestead —we had a very compelling event taking place, and the points were constantly shuffling around, and unless you were watching on television to see the calculation on the top of the screen, you really didn't know what was going on.
"So if fans don't have a scanner on, and it's just a casual fan watching from the grandstands, they had no clue where the drama lay on the track. This would be a step in that direction, to help people know what's going on.
"I think, in general, our sport's good, and we're getting down to some smaller areas to make the experience better and better. This probably carries over into viewership at home in making it a little easier, but the way I took it yesterday—and how it was served up to us—was if the fan at the track is going to experience a race for the first time, they get it. There's an argument there that we need to capture those fans."



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NASCAR : THE CHANGES

Posted by imelda sovzky

DAYTONA BEACH, Fla. (Jan. 26, 2011) — NASCAR announced Wednesday that it has added a wild card element to setting the Chase for the NASCAR Sprint Cup field and it has simplified its points system for 2011, making it easier for fans, competitors and the industry to understand.

While the 12-driver Chase field remains intact, the final two spots will be determined by the number of wins during the first 26 races.
The top 10 in points following Race No. 26 – the “cutoff” race – continue to earn Chase berths.
Positions 11 and 12 are “wild card” qualifiers and will go to non-top-10-ranked drivers with the most wins, as long as they’re ranked in the top 20 in points. The top-10 Chase drivers will continue to be seeded based on wins during the first 26 races, with each win worth three bonus points. The wild card drivers will not receive bonus points for wins and will be seeded 11th and 12th, respectively. It’s a move aimed towards rewarding winning and consistency during the regular season.
Brian France, NASCAR Chairman and Chief Executive Officer, made the announcements at the NASCAR Hall of Fame during NASCAR’s annual media event as part of the NASCAR Sprint Media Tour.
The fans tell us that winning matters the most with them, so we’re combining the tradition of consistency in our sport with the excitement that comes along with winning,” said France. “This makes every race count leading into the 26th race of the season at Richmond, when we set the field for the Chase for the NASCAR Sprint Cup.”
The new points system – which applies to all NASCAR national series – will award points in one-point increments. As an example, in the NASCAR Sprint Cup Series, race winners will earn 43 points, plus three bonus points for the win. Winners also can earn an extra point for leading a lap and leading the most laps, bringing their total to a possible maximum of 48 points.
All other drivers in a finishing order will be separated by one-point increments. A second-place finisher will earn 42 points, a third-place driver 41 points, and so on. A last-place finisher – 43rd place – earns one point. In the NASCAR Camping World Truck Series, the last-place finisher receives eight points, to account for that series’ 36-driver race field.
“Many of our most loyal fans don’t fully understand the points system we have used to date,” said France, referencing the system that has been in use since 1975. “So, we are simplifying the points system to one that is much easier to understand. Conceptually, it is comparable to our previous system, but it is easier to follow.”
During his remarks Wednesday night, France reflected on the outstanding competition the sport enjoyed in 2010 and expected to see that high-caliber of racing to continue once the green flag drops for the 53rd running of the Daytona 500 Feb. 20.
“NASCAR enters 2011 with positive momentum and a great sense of excitement and optimism,” said France. “We’re extremely excited for the launch of the season. Leading the season off with Daytona, Phoenix and Las Vegas, we believe our fans are in store for some of the best racing the sport has to offer.”
Other competitive enhancements announced Wednesday:
Pick a Series – Drivers in all three national series now must select the series where they’ll compete for a driver championship. Drivers still may compete in multiple series and help their teams win owner titles in series where they’re not competing for a driver title. The move helps spotlight young talent in the NASCAR Nationwide and NASCAR Camping World Truck Series.
New Qualifying Procedure – The qualifying order will be set based upon slowest to fastest practice speeds.
Inclement Weather Qualifying – If bad weather cancels qualifying, the final starting lineup will be determined by practice speeds. The same rule book procedures will be used to determine eligibility to start a race. If weather cancels practice sessions, then the starting lineup will be set by points, per the rule book.
Tire Rules Revision – NASCAR Sprint Cup Series teams now are allowed five sets of tires for practice and qualifying instead of six. They must return four of those sets to Goodyear in order to receive their race allotment, and may keep one set of practice/qualifying tires. Tire allotments for race weekends will vary according to historical performance data.
Closed Loop Fueling System – Introduced in the NASCAR Camping World Truck Series, this goes into effect for all three national series in 2011. It combines a more efficient fueling system with the elimination of the catch-can man, considered the most “vulnerable” pit-crew member. Teams now will use six, rather than seven, over-the-wall pit-crew members.
Evolution Of NASCAR Sprint Cup Series Car – NASCAR continues to work with the manufacturers and teams to enhance the look of the NASCAR Sprint Cup Series car. The cars have new fronts this season and the body makeover will continue to help appeal to fans and aid manufacturer identity.

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SPEED to Honor Earnhardt with "The Day: Remembering Dale Earnhardt"

Posted by imelda sovzky

SPEED to Honor Earnhardt with "The Day: Remembering Dale Earnhardt"

To recognize the 10th anniversary of Dale Earnhardt Sr.'s death in the 2001 Daytona 500,
SPEED announced it would broadcast a one-hour special
titled "The Day: Remembering Dale Earnhardt" on Feb. 11 at 7:30 p.m. EST.
The program will reflect on the tragic events of that Sunday from sunrise to
unset and focus on how that moment forever changed NASCAR.
The Day:Remembering Dale Earnhardt, will mark the first time Michael Waltrip, who won the 2001 Daytona 500, will give a television interview to discuss the death of his former car owner, friend and mentor.



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New Ridge Racer Game And Junk

Posted by imelda sovzky on Tuesday, January 25, 2011

Ah yes, Ridge Racer, we meet again.  Ridge Racer 6 came out in 2005 and now it's 2011.  Six years later, lol.

But first, there will be a Ridge Racer 7 on the Nintendo 3DS.  That's how Namco rolls--release a RR game for a new console's release, never in between.  At least there are seven Ridge Racers...compare to what I believe there are four Daytona USAs (1, 2, Championship Edition, Dreamcast).  But that doesn't matter cause Sega still has Scud Race, OutRun 2, Crazy Taxi, etc.

Now this I read from the Joystiq article (click here).  Tell me if you believe it's true: 

The Ridge Racer franchise has an odd knack for coinciding with platform launches. From the PS1 classic to the most recent Ridge Racer 7, capitalizing on the enthusiasm inherent with new hardware seems to be the series' bread and butter. It's clear why Namco chooses this strategy: it manages to obfuscate the franchise's lack of innovation with the technological advance each generational leap brings.

Does this seem harsh?  I mean, I haven't really delved into Ridge Racer until now, but don't all racing games play out the same way as before?  Like do you really expect Gran Turismo 4 to be that much different from 5?  Of course, read this guy's negative opinion about RR7 from the get-go.

And also from the Joystiq article, ALL SIX SECONDS OF RIDGE RACER 7 (in 2-D):



TBQH, just from looking at this brief clip, I was immediately reminded of OutRun 2 and that's kind of cool.

To see for myself what's the big deal with Ridge Racer, I decided to give the RR6 demo a spin.  The 600mb demo is still up on XBLA and I must've played that one race fifteen times over and over.  Now please be aware I know little to nothing about how the previous RR games play out.  Alright, here are my impressions.  But first, here's some gameplay footage:



For starters, the handling is not TOO bad.  It feels like a cross between OutRun 2, Initial D, and Gran Turismo.  You tap the brake and and spin around, but during slides, you have no idea whether you've "hooked it" or not.  Like the final turn in the RR6 demo, I would frequently just fly away from the apex of the turn despite doing the same thing I did for the rest of the race and would fall behind.  I guess maybe I have to play more often to get used to the controls.  Regardless, when you're not drifting, the car feels kind of bulky and sluggish.  It doesn't feel like you're in control like a Sega racer.

The game uses a "drift for nitrous" mechanic--just slide around like a hooligan to get NOS.  Seems cheesy cause there would be some turns I could take without drifting, but I would force myself to do so just to get that boost.

You can use manual or automatic transmission.  Now downshifting like in Daytona/OutRun doesn't do ANYTHING when it comes to drifts.  You do a little 6-5-6 or a 4-2-4, it doesn't initiate a drift.  So it all comes down to abusing the brake which is okay, but a little crappy.  MT actually has its uses because it seems if you shift to a lower gear while sliding, you regain your speed much faster.  When trying out AT, I see that the game would often sit in a higher gear when it shouldn't so MT does has its purposes.

The audio--oh my goodness.  You like really bad BD Joe impersonators telling you about nitrous and how awesome you are cause you caught two feet of air?  Well, no one does.  The way he screams "three, two, one" and other stuff, just kill me already.  The music isn't too bad--it's some techno trance stuff, but nowhere near as memorable as the Daytona/OutRun soundtracks.  As for the car SFX, there's nothing I thought was too outstanding.

Graphically, this game is okay.  Obviously, it's a launch title so it's somewhat outdated.  The track and car designs aren't that spectacular.  They don't blow me away like a Sega game.  They're not that detailed and/or colorful.  Driving around in the demo track, I see that they incorporated some detail here and there, but I wasn't delightfully surprised by it.

The sense of speed is alright but unfortunately in the demo, the cars only go 160 mph/255 kph.  In the real game, I assume they can be upgraded to Scud Race speeds (220 mph/355 kph).  The car selection consists of a bunch of Burnout/Split-Second phony baloney overly-shined cars with a bunch of logos referencing past Namco characters.  You want to drive the red Mitsurugi car, be my guest.

The camera angles are damn weird.  You only have two--on the hood or close chase cam.  I go with the close chase since I enjoy the third-person view the most.  Unfortunately, this camera view sucks.  When you drift, the camera always faces DIRECTLY BEHIND your rear bumper.  Compare it to OutRun or Daytona where the camera faces WHERE YOU'RE GOING.  In other words in RR6, you never see the side of your car.  It gets on my damn nerves cause in RR, it swerves back and forth so much.


Not to mention that wall collisions in RR6 are rather weird.  If you clip a wall, you bounce off of it in the most peculiar way.  If you're drifting in the chase cam and the rear scrapes a wall, it starts to fidget all over the place.  What the hell is this.

I eventually came in first.  My best 1st lap time was 1:10 and my 2nd/3rd was 1:01.  Okay, try me.

Overall, despite the fact that Ridge Racer, Daytona USA, and OutRun 2 look similar, they really aren't.  It's hard to put a finger on it, but Ridge Racer 6 feels...well...rigid.  Like when I do something right or wrong, it's hard to tell what I did to invoke this.  Handling doesn't feel as "authentic."  If I were to buy this game and play it for a long time, would I have fun?  Yes.  Do I wish it were a Sega racer?  Yes, sadly.  So if the Ridge Racer series needs to change, just fix some of the things I said, make it loosey goosey, and don't rely on this Fast and the Furious/Tokyo Drift crap in order to sell games.

You can read GameSpot's 8.1 review if you are so inclined...

And now you know the whole story...

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Speaking of which, there will also be a Sonic & Sega All-Stars Racing 3DS game, thanks model3 for pointing it out...
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Notebook: Waltrip sets sights on another Daytona 500

Posted by imelda sovzky

Notebook: Waltrip sets sights on another Daytona 500


By Sporting News NASCAR Wire Service
(January 25, 2011)

Michael Waltrip intends to drive a No. 15 car in this year’s Daytona 500 as a tribute to former car owner and mentor Dale Earnhardt, Waltrip announced Tuesday.
Waltrip, 47, piloted the Dale Earnhardt Inc. No. 15 Chevy to his first career Sprint Cup win, capturing the 2001 Daytona 500 on the same day Earnhardt was killed.
Waltrip, who has started 24 consecutive Daytona 500s, must qualify for the 500 on speed because the No. 15 does not have any owners points.
“Going back to Daytona in 2011 is just another chance for me to celebrate Dale’s life and the fact that he believed in me like he did; NAPA Auto Parts believed in me to give me the opportunity to race a championship-caliber car like I did for Dale,” Waltrip said.
Waltrip, now the owner of Michael Waltrip Racing, ended a 462-race winless streak with the Daytona victory. All four of his career Cup wins came with DEI.
The black and blue paint scheme on this year’s car, “honors Dale, who obviously made 2001 possible,” Waltrip said.
Hornish to run partial Nationwide schedule
Sam Hornish Jr. will compete in at least 11 Nationwide Series races and possibly more in a move he hopes will resurrect his NASCAR career.
Team owner Roger Penske said the move is like Hornish being held back a grade in school, but Hornish—who has spent the past three years in the Sprint Cup Series—will have to make strides by racing part time.
Hornish, a three-time IndyCar Series champion, will compete in the season-opening Nationwide race at Daytona.
“Eleven or 12 (races) is just the start,” Penske said Monday. “Our goal is to fill out the season with him. You’ve got to not try to bite off more than you can chew here.
“He’s going to have a chance to start at Daytona, we’ve got a good car, he’s got a good teammate, we’ve got a good crew chief (in Chad Walter). We want him to run more races. We’ve got to get the ball rolling.”
Penske’s Brad Keselowski won last year’s Nationwide Series championship and plans to run the full Nationwide schedule again this season.
Hornish finished 35th in the Cup standings in his rookie year and improved to 28th in 2009. He had hoped to show more improvement in 2010 but ended up 29th with one top-10 finish.
“I want to prove something to everybody, but the only person that needs to be happy at the end of the day is me because that’s the only way you can live with yourself,” Hornish said. “I know there were days that I could have won Cup races if the right things happened, but we never got to the point where we could do it consistently enough to be able to be there all the time.”
Title quest won’t stop Almirola from helping Danica
Being one of the favorites to win the Nationwide Series title won’t prevent Aric Almirola from helping get JR Motorsports teammate Danica Patrick up to speed.
Almirola runs full time in JRM’s No. 88 Chevrolet. Patrick is a part-timer, juggling a partial Nationwide schedule with full-time competition in the IndyCar Series. Patrick ran 13 Nationwide races in her debut season last year, posting a top finish of 19th at Homestead in her final start.
“Even as new to it as I am, I have more experience than she does,” Almirola told Sporting News. “So I feel like I play a little bit of a role as a helper. I try to help her as much as I possibly can. I tell her anything that I know. I tell her every characteristic that I know about the racetrack.”Almirola, 26, has started 148 races in NASCAR’s top three series, including 39 Nationwide starts. He was credited with a Nationwide win at Milwaukee in 2007 but did not drive the car to victory. Almirola led the first 43 laps but—at sponsor Rockwell’s request—was replaced by Denny Hamlin soon after, and Hamlin completed the race. Almirola finished second in the Camping World Truck Series last year, winning two races.
His seat time in NASCAR far exceeds Patrick’s, and he is more than willing to share his knowledge.
“I try to help her and explain to her what the racetrack’s going to do later, what it’s going to do during the race. It’s just experience,” he said. “She lacks experience more than anything else. She doesn’t lack any drive or determination. She doesn’t lack talent—she lacks experience. So, for me, I just try to be the best teammate I can be.”



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Notebook: Gibson sees Earnhardt poised for success

Posted by imelda sovzky

Notebook: Gibson sees Earnhardt poised for success


By Reid Spencer and Matt Crossman
Sporting News NASCAR Wire Service

Tony Gibson has a cautionary word for anyone who might consider writing off Dale Earnhardt Jr.’s chances this season.
Gibson ought to know. Before coming to work for Stewart-Haas Racing as Ryan Newman’s crew chief, he was car chief for Junior at Dale Earnhardt Inc. in 2006, and he hasn’t lost his belief in Earnhardt’s talent. Gibson also has a work history at Hendrick Motorsports, where he got to know Steve Letarte, Earnhardt’s new crew chief.
“Stevie was my roommate when I worked at Hendrick, and it was my job to keep my eye on him,” Gibson said Monday during the Sprint Cup media tour’s stop at Stewart-Haas Racing. “Ray (Evernham) told me to just make sure that he got back at night and got back in. Steve is a great crew chief, he’s a great guy, he’s full of energy, he’s funny and good to be around.
“He’s just like Dale Jr. I think it’s a great pair-up, and I think they’ll be real successful. It wouldn’t surprise me if they went down there and won the Daytona 500 right off the bat, because I think the energy that they both have is going to complement one another.
“Man, Dale Jr. has more talent than anybody out there, and like I said, I think this year right here, he’s going to blossom.”
Sleeker RPM runs with full funding
Consolidation can be a good thing—as Richard Petty Motorsports can attest.
The organization that bears the seven-time champion’s name is running leaner this year—two teams versus the four that competed in 2010—but RPM drivers AJ Allmendinger (No. 43 Ford) and Marcos Ambrose (No. 9 Ford) can race with the assurance that their efforts are fully supported from a financial standpoint.
RPM announced its full sponsor lineup Monday. In addition to Best Buy, which returns as Allmendinger’s sponsor for 24 races, the No. 43 car also will carry six other sponsors on its hood on a rotating basis: Valvoline, U.S. Air Force, WIX Filters, Reynolds, Super 8 and Paralyzed Veterans of America.
Stanley Tools and DeWalt Tools will take turns as the primary sponsor of Ambrose’s car. The DeWalt brand, a longtime sponsor for Matt Kenseth’s No. 17 Ford at Roush Fenway Racing, is owned by Stanley Black & Decker.
Richard Petty himself has a much larger stake in RPM this year, after he and financiers Andrew Murstein and Douglas Bergeron partnered to buy out George Gillett’s majority interest last year. The bottom line is that an organization that struggled to make ends meet in 2010 looks much healthier financially and consequently more formidable as the 2011 season approaches.
Newman focusing on a good start to 2011
If Ryan Newman races the first 10 races this year like he raced the final 10 last year, he will return to the Chase for the NASCAR Sprint Cup. But Newman has struggled early in each of his two seasons driving for Stewart-Haas Racing.
Last year, Newman didn’t get his first top 10 until the sixth race of the season. The year before that, it was the fifth race. Both times, he scrambled to get back into Chase contention. He qualified for the Chase in 2009 but stumbled down the stretch last season and finished 15th.
“Our last 10 races (in which he had six top 10s) proved we could’ve and should’ve followed through,” he said.
He said he stumbled early for different reasons. The first year, it was a case of being overwhelmed by driving for essentially a new team with a new owner. (Stewart assumed ownership of an existing company and overhauled it so extensively in terms of personnel that it was virtually a new operation.) Last year, Newman said, bad luck hit him early. He wrecked in the season-opening Daytona 500 and blew an engine the following week at California.
“Everybody wants to get off to a good start,” he said. “You control part of it; racing luck controls the other part of it.”



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Secret Counter-Strike Map -- Sonic Adventure 2 Ark

Posted by imelda sovzky on Monday, January 24, 2011

NOTICE: I posted a video like this one about a week ago, but since then, I went back, updated the map, and produced another crap video.  If people start caring about this, I'll probably put more production value into these previews, lol.

Since I showed you the very important mall map a week ago, I'm going to show you another secret map I've had up my sleeve.  I don't know how many more of these maps I can show you, so don't assume anything.



So I've always been fascinated by crazy colorful places and the Space Colony Ark is just the place...it's one of my favorite video game settings. So getting into map-making, this is one of my first attempts at a "serious" map. I tried to incorporate most of the Ark levels--Crazy Gadget, Final Rush, Final Chase, Eternal Engine, Cosmic Wall. I couldn't really include Mad Space or Meteor Herd so screw it.

I designed the layout some time around '04 then pieced it together slowly. Some of the faces and textures quite rugged and the lighting's not perfect, but I've slowly improved on it over time. The map layout never really changed so I'm quite surprised how that aspect has held up for so long.

The best thing that happened to the map was the actual SA2 textures I received. Beforehand, I had made up all the textures by myself. I asked some random guy on GameFAQs for them and he happily dumped some of the textures for me. I couldn't upgrade all the textures so some of my original ones still remain, but it's not that big of a deal.

I like how the map turned out even though it's not perfect. I still have the original files so I can still go back and modify it if necessary.
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A Video That Uses Daytona USA Music (NFL)

Posted by imelda sovzky

This is a "humorous" NFL video I found on the GameFAQs NFL board.  I must say that it is one of the most well-produced videos I've ever seen.  This is from the '09 season so it's kind of old. 

NSFW: Some bad words and lewd themes to say the least.



The Let's Go Away music is at the very end.  I was like "huh" too, sure I was.  Great video, thumbs up, faved.

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If you enjoy quality movies like that, check out this one which is probably my "favorite": Brady vs. Peyton.  Rest of them are just too damn weird (as if these movies are "normal").  Props to GameFAQs for maintaining sanity in the world.
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WHAT DRIVERS ARE SAYING ABOUT POSSIBLE POINTS REVAMPING

Posted by imelda sovzky

NASCAR officials are considering changing the way NASCAR awards points in its three national series by possibly switching to a system that would award 43 points to the winner of a race and then one point fewer for each position, according to sources.

Jimmie Johnson: "I think it's more of an attempt to make our points system easier to understand. I don't think that it would be a huge change from the thought that I've put into it so far. I don't see it being a big thing. I know people expect me to react and think, oh, they've got to leave it alone, don't change it. I don't care what races are in the Chase, the format to win the championship; I could care less because I feel confident that my team will be able to win championships under any set of circumstances. We'll wait until the announcement when and if it comes and kind of take it from there."
Tony Stewart: "Honestly I've kind of been one of those guys it didn't really bother me when they changed it the first time, and if they change it again, it really won't matter to me. As long as we all start the year and we understand what the point structure is and how you get the points, then you race accordingly. But it's still going to be on a situation where if you win races the points take care of itself, and as long as it's not a deal where you ever get in a situation where running 30th pays more points than winning then it shouldn't really change how you race, it's just you know if it's a 36 week deal that leads into a championship or a ten week deal, you know how to prepare for it. So it's just knowing what the system is so you know how to prepare for those events."
Carl Edwards: "I am not sure what the final decision is yet, but if it makes it similar, for instance if I am running 12th or something I don’t even know how many points that is worth and I have been doing this long enough that I should know. So if it makes it simpler for the competitors and the fans to follow along and understand, then I think it is a good move. We all race so hard for the wins so whatever points system it is, we are going to race hard.”
David Ragan: "I think that has been long overdue. I think the points system has been confusing not only for the fans but the drivers and the teams. I think that simplifying it is a good thing. I think you still need to reward the winner a few more points than the second and third place guy. If you get those points too close together, it takes a little of the fame of winning out and getting those extra bonus points. I am sure NASCAR will make the right decision. They are in the right ballpark with the figures. I think it is very understandable that 43 to 1 point meaning first to last makes sense. As long as we get bonus points for leading laps and winning the race, I think it will be a good move.”
Kevin Harvick: "For me, and this is just putting it into perspective, as you look at I got done with the season last year, and I got a text from Joe Girardi, he says, 'Hey, man, great year, good job; I don't understand how you can have the best year and not win. I don't understand your points system.' And for me, I think if you look at the new point system, I think it's easy to understand. And those are the people that need to understand it are the people who aren't here every week, live it, breathe it, and really understand how the sport works. It's the casual fan that we need to recapture and make it exciting and easily understandable. So however that point system works out, I want it to be easy to understand for those types of people."



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Richard Petty Driver of the Year Awarded to Jimmie Johnson

Posted by imelda sovzky

2010 NMPA Richard Petty Driver of the Year Awarded to Jimmie Johnson



January 24, 2011

Jimmie Johnson continued his record-breaking streak of NASCAR Sprint Cup championships in 2010, winning his fifth consecutive title – and his second consecutive NMPA Richard Petty Driver of the Year award.
It’s the fifth time the membership of the National Motorsports Press Association has voted Johnson for the award, which has been given since 1969. That ties Johnson with Dale Earnhardt, who was named NMPA Richard Petty Driver of the Year five times.
The announcement was made Sunday during the NMPA’s annual convention in Charlotte, N.C.
During the 2010 season, Johnson earned six victories with 17 top-five finishes and 23 top-10 finishes. His top-five finishes led the series and his wins and top-10 finishes were second in the series.
Johnson also won this honor in 2004, ’06,’07 and ‘09.
Also receiving votes were Denny Hamlin, Kyle Busch, Kevin Harvick, Jamie McMurray and John Force.
Determined by vote of the membership, the Richard Petty Driver of the Year award has been presented annually since 1969 to recognize the season’s most outstanding driver. It is named in honor of NASCAR’s all-time leader in Cup victories.

Richard Petty Driver of the Year
2010, Jimmie Johnson; 2009, Jimmie Johnson; 2008, Carl Edwards; 2007, Jimmie Johnson; 2006, Jimmie Johnson; 2005, Tony Stewart; 2004, Jimmie Johnson; 2003, Ryan Newman; 2002, Tony Stewart; 2001, Kevin Harvick; 2000, Bobby Labonte; 1999, Dale Jarrett; 1998, Jeff Gordon;
1997, Dale Jarrett; 1996, Terry Labonte; 1995, Jeff Gordon; 1994, Dale Earnhardt; 1993, Rusty Wallace; 1992, Davey Allison; 1991, Harry Gant; 1990, Dale Earnhardt; 1989, Mark Martin; 1988, Rusty Wallace;
1987, Dale Earnhardt; 1986, Tim Richmond and Dale Earnhardt; 1985, Bill Elliott; 1984, Terry Labonte; 1983, Bobby Allison; 1982, Darrell Waltrip; 1981, Darrell Waltrip; 1980 Dale Earnhardt; 1979 Cale Yarborough; 1978 Cale Yarborough;
1977, Cale Yarborough; 1976, Darrell Waltrip; 1975, Richard Petty; 1974, Richard Petty; 1973, David Pearson; 1972, Bobby Allison; 1971, Bobby Allison; 1970, Bobby Isaac; 1969, LeeRoy Yarbrough.





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Video Game Girls

Posted by imelda sovzky

UPDATED twice , fixed the pictures, changed some words, added something else

Ooo, yes, it's a beautiful thing.  Straight guys like girls in their video games.  But let me explain this from my point of view.

Probably the best thing to come out of Namco (if you can believe it) is Seong Mina from Soul Calibur.  Yeah, I think she's good looking.  Gotta use these cosplay pics since they're damn good:


Of course, I need to reiterate some things.  I don't want to look like some pimply-faced horndog at home who plays these games just for the girls alone.  As a matter of fact, I hardly ever think of Seong Mina--she only appears every once in a while.  She's just there--a beautiful painting or a sculpture in a museum.  My opinion of her hasn't changed.  Like I really hate how everyone turns it into some sort of sexual object.  Just leave well enough alone--appreciate a beautiful woman for being beautiful, geez.  And by "appreciate," I don't mean "self-gratification."

Compared to many other video game girls, she doesn't have "exaggerated" features that you see with all these anime girls.  Really, there's not many decent girls in games anymore--they look artificial.  Give them big breats, jiggle physics, turn them into whores, etc.  It's one thing to be sexy but they overdo it so often that I immediately lose all interest.

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Anyway, I did play Soul Calibur 1, 2, and 3 for a brief tenure several years ago.  I was okay at it, but it wasn't meant for me.  I also got tired of how "violent" it was so I just quit.  I had to move on to bigger and better things, like saving Daytona USA and Sega.  I also don't like how Soul Calibur 4 turned out and by then I just don't really care anymore.  They got REALLY carried away with the character customization--being able to play as characters down to their underwear...like really, Namco?  You're that desperate?

Seriously--I know this is gonna sound weird, but I think men get a little hung up on women TOO much and it just interferes with their lives.  Kind of like the episode of Seinfeld where George abstains from sex and he becomes a genius as a result.  My two brothers both had girlfriends who basically agitated them non-stop to the point it becomes a daily issue.  Basically, I'll get a date when I feel like it.  People are just insane nowadays.  EDIT: Of course this doesn't a nod toward asexuality, I mean.

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And this is one more story for the road.  I don't have any "proof" this happened, but I know it's true.  So I was on GameFAQs around '06-'07 looking at one of these big boards--the GameFAQs Contest Board I think.  So they had a bracket contest to vote on who the most attractive video game girl is.

I'm not making this up.  One of the finalists was Seong Mina.  I was like "Wow, I'm surprised."  The other finalist was.....get ready for it.....Samus Aran.  In the end, Samus got 70% of the vote.  And for what?  Being in Metroid/Smash Bros and her Zero Suit Samus outfit?  She relies on that super suit of hers to get the job done unlike Seong Mina.  The result didn't surprise or bother me, but I guess that's what goes on GameFAQs--vote for the girl from the Nintendo/Square game and so forth.  Heads up their rear ends.

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UPDATE: This I just learned about.  Speaking of Samus, I hear she was supposed to be in the new Dead or Alive game for the Nintendo 3DS.  That's because Team Ninja, the people who made DoA for the 3DS also made Metroid: Other M.  Okay, so you had some Master Chief "girl" in DoA4, you drove me crazy with that, might as well get as many locked-and-loaded space females in here.  But then they take Samus out as a playable character despite the fact that she'll still make a cameo appearance.  BWAHAHA, go stick with Smash Bros.  Speaking of which, Dead or Alive is a mess too.  Which leads me to my next point:

EVERYBODY STICK TO VIRTUA FIGHTER, DON'T PLAY ANYTHING ELSE.  CAUSE SEGA-AM2 MADE IT AND THERE'S NO DENYING IT'S THE BEST.

OOWWWW, YOU POKED MY EAR!!!

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With that being said, Seong Mina is just a passing memory to me.  Go do something productive with your lives, cya later.
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Sympathy For The Furry

Posted by imelda sovzky on Sunday, January 23, 2011

Pleased to meet you, woo woo (FYI this is a girl):


This is a brief piece of investigative journalism/op-ed by me and please don't haul ass out of here just yet.  Yes, I sat down and looked some of this information up.  I really thought this article over many times because I had a feeling it wasn't necessary in the slighest, but since there's not much Sega stuff going on, let's just get it in here.

For the record, I am not a furry, I don't have a "fursona," I'm not into pornographic material, etc.  BTW, want to know who my character is?  Me, cause I kick ass.

I already talked about a certain Daytona 2 furry player before, but let's go further than this.  I saw this episode of Strange Addictions on TLC.  Now when this worthless little show isn't showing people eating weird things or going to the tanning booths often (Nagoshi???), it showcases a girl who wears a fursuit in public.  She's a furry, she goes around in public (which is weird, I admit), she seems rather innocent but it's because her father died when she was young, blah blah blah...

Now I don't have any animosity towards furries.  I've hardly encountered any to begin with.  But I'm gonna say this--I feel really bad for the good furries (emphasis on good) out there cause their kind receives so much ridicule (mostly from the SomethingAwful types) and threats of physical violence, including death threats like throw them in a firing range, light them on fire, go to hell, etc.  Wow.  And if I were to go around saying "Death to all Jews/Muslims/Wiccans/etc." I think I would get my ass kicked to say the least.

After taking a look at some of these people, I see that people like dressing up and pretending to be other characters.  People dress up for Halloween, they cosplay for conventions, they go to those medieval LARP meetings.  Sometimes, I stare into these people's eyes, examine their journals and other habits, and I just don't see these people as sexual deviants.  It's a creative way to express yourself.  It doesn't mean "have sex with animals."  Of course this stuff in not normal in the slightest, but because something is uncommon doesn't necessarily mean it's atrocious.

But I am aware that there are some of weird furries who are into "yiff" (furry sex) or weird-ass fetishes, but here's why.  The furry community is largely art-driven: make your own character, go on adventures, etc.  Because it is so easy for someone to become another persona and then channel all these weird obsessions through it.  Instead of some Joe Shmoe who indulges in depraved activity, it's his alter ego which kind of "covers" for his actions.  That's what I see.  Unfortunately, the normal furries can't get any separation--it's just impossible.

I'm looking at these stats and I hear that about 90% of all artwork is rated G, only a small percentage roleplay in sex, and only 2% condone bestiality.  A large part of these conventions and other crazy get-togethers are comical at best.  This is just one reference.  Of course, don't take what I say as 100% true cause if you go to a convention and people in fursuits start molesting you, then I really can't cover for them--they're a disgrace.

For all normal furries, you're welcome by me.  For those who don't fit in that category (and this is coming from someone who doesn't wish a sudden death to you), I ask of you to consider a lifestyle that brings honor to your fanbase, friends, family, and the Lord.  If you ask God for wisdom, he will generously provide it (see James 1:5).

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And this is just for fun.  Some furry backflips.  I couldn't even do this normally.  I know this video is lame and I hate being unathletic.  Look at 1:13, it's a terrorist!  They've planted the bomb, go defuse it before all those furries die!



"I wish he fell and broke his neck."  Next time you try a stunt, how about I say the same thing to you?

And I also found this wonderful nugget on a website...enjoy, it's CRAZY TAXI!!

Reference, you have no idea the lengths I went to find this pic.

EDIT: Oh, found another pic, it's OutRun 2 SP, Milky Way stage:


I know there's lots of normal fanart, I'm just having a little fun here.

That's it, I'm done.  Guess I gotta go and wash my hands.  Goodbye now, have fun.  MWAHAHAHA.
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The Sprint Cup Series' introduction to E15 Ethanol

Posted by imelda sovzky

DAYTONA BEACH, Fla. -- The Sprint Cup Series' introduction to E15 Ethanol-blended Sunoco race fuel began in earnest during the past three days of Preseason Thunder at Daytona International Speedway.

And while NASCAR teams, their manufacturers and engine suppliers have had a lot of experience working with the substance, it appears the intricate details of the switchover from unleaded race fuel will be intriguing.
MORE---CLICKON TITLE


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Notebook: Even with smaller plate, top speeds soar at Daytona

Posted by imelda sovzky

Notebook: Even with smaller plate, top speeds soar at Daytona


By Reid Spencer
Sporting News NASCAR Wire Service

After a tire test on Daytona International Speedway’s new pavement in December, NASCAR mandated a smaller restrictor plate to slow the Sprint Cup cars.
In one sense, however, the change may have allowed them to go faster. When NASCAR reduced the holes in the plates from 30/32 of an inch to 29/32 for this week’s three-day test, it gave the cars enough stability to draft in pairs.
Two-car hook-ups may be the order of the day in the Feb. 20 Daytona 500.
“With the bigger plate, you couldn’t two-car draft, because it was too fast,” said Brad Keselowski, driver of the No. 2 Penske Dodge. “You’d just spin each other out. Now that we have the smaller plate, the cars are more vulnerable to the two-car draft. I think you’re going to really see now more than ever that someone’s going to be able to execute the two-car draft and get out front and drive away from the pack.
“We saw (Friday) where a two-car draft in five to 10 laps could pull a whole straightaway on three or four cars. I expect the same thing in the race. The teams that can execute that in the finest fashion will be rewarded.”
Keselowski said his top speed this week exceeded that of the tire test.
“I saw 203 (mph) in the car several times (in the middle of the backstretch),” he said. “What was ironic about that was that the fastest we could get up to when we were drafting with the bigger plate was 201, because you couldn’t really lock up together.
“I’m fairly confident that, if you get the packs big enough, we’ll get up to 205-208. I think the track’s got a lot of grip. It’ll lose grip when the 500 comes—it’ll get a little warmer and so forth—but it has grip to spare right now.”
Kurt Busch working hard to learn high-speed dance
It takes two to tango—and, if Kurt Busch is right, it’ll take two to win the Daytona 500.
Busch had just finished a debriefing session Saturday in the Sprint Cup garage after he and Penske Racing teammate Keselowski posted the fastest speeds of the week.
Hooked up in a two-car draft, Keselowski ran 198.605 mph, with Busch, who was pushing, at 198.579 mph.
“It’s one of the most unique feelings, when you hook up in the two-car draft, because there’s a lot of responsibility in both parties,” Busch said. “It’s almost like learning to dance, and this is a new dance for everybody, and whoever masters it and has the right opportunity will win the Daytona 500.
“I think I’ve done well with learning to understand this two-car breakaway. There’s still more to learn, though. There’s only two groups out on the track right now. When you’ve got four or five groups out there trying to do the same thing, it’s going to get pretty wild.”

































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Sonic & Sega All-Stars Racing Kicks Ass (Review, Baby)

Posted by imelda sovzky on Saturday, January 22, 2011

...Oh!  Hello, didn't see you there.  Well, gather around the fireplace, folks, cause I'm gonna tell you a story about the old days.

Well, not that old.  Going back to Spring 2010 when Sonic & Sega All-Stars Racers came out.  Now I've referenced this game a few times, but let's delve into it if you're uninformed. 


This game was made by Sumo Digital, not Sega.  Sumo is also responsible for Sega Superstars Tennis and OutRun 2 console ports.  I'm gonna go ahead and say this--Sumo Digital is one of the last bastions of Sega goodness.  Really, cause I don't think Sega would've made a game that celebrates its history as much as this.  And don't give me Sonic Riders since that game wasn't as well-received as this one.


Now, I'm going to tell you five good things and five bad things about this game.  Well, why more bad things, you ask?  Not because I'm a Negative Nancy, but because I want to prove I'm not a blind homer and so that Sega/Sumo can improve on whatever games they make in the future.  See, constructive criticism isn't so bad, is it?  Consider this as a "Top 10" of stuff to mention about this game.

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GOOD:

1. My goodness, this game was such a breath of fresh air when it came out.  Sick and tired of this Burnout crap.  Game's got great drifts and a decent (not the best, but certainly better than most) sense of speed.  I'm dead serious--when a race gets going, it's a hell of a lot more fun than Mario Kart.  It's as close as you're gonna get to Daytona/OutRun in a looooong time...


2. Good representation of Sega characters.  You don't necessarily have to be a Sega diehard to get it, but besides a bunch of Sega characters, you got Ryo Hazuki, Beat, Ulala, BD Joe, Billy Hatcher, Bonanza Bros., Alex Kidd, even freakin Banjo-Kazooie (360 version only).  It's really nice to see some Sega representation somewhere, and what better than a freakin racing game?



3. The items are actually quite balanced.  Granted, they are generic items like traffic cones, rockets, bombs, Sonic shoes, etc. which act like the usual Mario Kart stuff like shells and bananas.  But in Mario Kart, one of the biggest complaints was how cheesy the items were.  It was so easy to get the crap kicked out of you in that game.  In this game, items aren't as powerful and you can deflect them quite easily using your own items.  So basically, the game is not as random as Mario Kart and is thus more rewarding.

There is one item though that serves as a spiky shell/bullet bill/lightning bolt and that is a Superstar Move.  If you're in a bad position, you activate this and your character gains some special ability for a few seconds.  Like Sonic turns into Super Sonic, Ryo rides a forklift that is tank-like in nature, Billy Hatcher rides a big egg and crushes people, Bonanza Bros. drop bombs from a blimp, etc.  However, these items are not available in online play.  Whether or not this is a good thing is up to you (I err towards good since they seem broken in a way).

4. Tracks are actually damn good and colorful.  They're all based off of Sega games--Sonic Green Hill, Sonic Casino, Eggman Fortress, Jet Set Radio Tokyo, Samba de Amigo World, House of the Dead, etc.  Granted, this fact is a given, but it's nice to race on bright, colorful tracks that make you feel GOOD.  Well, some of them anyway, but at least there's a decent variety!

5. It has Jacky Bryant and his buddy Akira riding in the Koenigsegg CCX convertible OUTRUNNERS STYLE!!!




This is not the best race in the world.  I can certainly do much better, but this is just for show.


------------


BAD:

1. Some people don't like how the game runs at 30 FPS as opposed to 60.  Now IMO, this is hardly a problem, but since this was the year 2010, the game's gotta push it to the limit.  There's also some slight slowdown in the second Eggman course, when you whip around the final turn and you're facing the big factory and you get cut down a little.  It's not so bad, but everyone would prefer if the game ran in full speed.

2. The character tiers are crap, crap, mega crap.  Well, it's not that bad since you can be competitive with any character but still, blatant tiers exist.  The best characters in the game are in the middleweight category.  Tierwise, the best characters would be Sonic, Shadow, Ryo, Tails, Bonanza Bros. and so forth.  The worst are the heavy weights which consist of Eggman, Banjo, the Zombie dudes, and my boys Jacky and Akira...

The reason why is because their acceleration sucks so all it takes is a few timely hits and they're down for the count.  Even without items, their high top speeds and long drift boost aren't that great against the other characters.  Also, the game doesn't allow players to push other characters around.  As Jacky, I should be able to plow over lightweights like Knuckes in the ATV, but he just blocks me and kills my momentum which makes no sense, thus neutering heavyweights even further.

Regardless, these tiers are nowhere near as bad as Mario Kart Wii's vehicle tiers.  I talked about this way back, but in MKWii, if you're not driving a bike, you're shooting yourself in the foot.  Change the name to Mario Bike Wii for good justice.

3. Backwards drifting.  Now Mario Kart DS and F-Zero have a similar mechanic in snaking--constantly moving back and forth to accumulate speed boosts.  SaSASR has a similar mechanic this way.  There are two "steering wheels"--one on the joystick and one on the d-pad.  So if you use the joystick to turn one way in the drift, you can push the d-pad in the opposite direction to jerk the car back the other way, hence being able to drift in a straight line at will.



Now this trick really isn't all that bad.  For one, I believe it does even out the character tiers a little which gives heavyweights like Jacky more time to boost.  Second, it does take some skill to do.  However, if we're going for a pure racing game, this can't happen.  It's ridiculous that every second you're on the track, you're constantly sideways.  This isn't gymkhana , it's a race.

Of course, the debate whether or not to keep BD drifting in (despite it being an unintentional feature) was ended when some people pleaded on the official Sega forums to keep it in.  This is a tough call because I like drifting, but doing it in a straight line makes no sense.

4. Some shortcuts are better than others.  The best shortcut in the game is on Rokkaku Hill (2nd JSR level, sunset).  When you enter the subway tunnel, cut hard to the right to enter a parking garage.  This parking garage shortcut is so advantageous that if you miss it and take the traditional route instead, you lose a lot of ground.  There's also a lucrative shortcut at the end of Ocean Pier--just jump the pier in front of you instead of turning left and there's a couple of seconds off your lap time.

On the other hand, there's some shortcuts in the Billy Hatcher levels that require you to "thread the needle" just to gain hardly any track position which means it is better to just skip it entirely.  Yes, it would be tough to fix shortcuts and make them "fair," but just apply the More Risk = More Reward principle and there you go.

5. Sometimes the announcer needs to shut up.  He can be rather annoying.  Also, some of the items could be buffed, like the rainbow trap and the bombs which I don't think has helped one damn bit.  There are more Sega franchises that could be included like uhh...maybe the Hornet from Daytona?  Hey the Hornet WAS in Fighters Megamix after all.  Okay, now I'm just nitpicking so I'm done.

------------

Anyway, I know this "review" is really late, but I still gotta give Sumo props on this game.  It's one of the best racing games I've played in a long time despite its flaws.  Online's mostly dead but even if you get this game just to try out single-player, it's worth it.

Surprisingly, reviews for this game have been pretty good, some saying that it's better than Mario Kart Wii.   Professional and user reviews hover around the 8.0 range, maybe higher.  Not bad.  If I were to rate the game, I'd give it AT LEAST an 8, maybe a 9 (out of 10).  Is this game good?  Yes.  Is it better than Outrun and Daytona?  Not really, but once again, props people.  Peace out.  Go read a book or something.
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Drivers Pair Up In Two-Car Draft

Posted by imelda sovzky

Drivers Pair Up In Two-Car Draft


Teams Record Near 200 mph Speeds In Final Day Of Testing

DAYTONA BEACH, Fla. (Jan. 22, 2011) — After two days of testing at a chilly and overcast Daytona International Speedway, drivers were ready to stick by each other’s sides on Saturday.
Literally.
Two-car drafting was the theme of the day as the sun finally made an appearance. Teammates took to the track to test the pull, push and grip of the newly repaved 2.5-mile speedway during the third and final day of NASCAR Preseason Thunder at Daytona – a three-day series test in preparation for the 53rd Daytona 500 on Sunday, Feb. 20.
During the morning session, Joe Gibbs Racing teammates Joey Logano (No. 20 Home Depot Toyota) and Denny Hamlin (No. 11 FedEx Toyota) swapped spots tailing each other and set the day’s top speeds with just over 197 mph.
“I feel like we’ve got a decent speed in the Home Depot Toyota,” said Logano, who had the morning’s fastest lap (197.516 mph, 45.566 seconds). “Usually in single-car runs we were probably a 15th-place car, but I feel like we’re a top-five car in single-car runs right now. That’s exciting to know.”
Numerous teams opted for two-car drafting, including Tony Stewart (No. 14 Office Depot Chevrolet) and Ryan Newman (No. 39 Stewart-Haas Racing Chevrolet), Earnardt-Ganassi Racing’s Juan Pablo Montoya (No. 42 Target Chevrolet) and Jamie McMurray (No. 1 Bass Pro Shops Chevrolet) and Penske Racing’s Kurt Busch (No. 22 Shell/Pennzoil Dodge) and Brad Keselowski (No. 2 Miller Lite Dodge).
NASCAR Managing Director of Competition John Darby wasn’t surprised that teams avoided multi-car drafting, instead relying on two- and three-car combinations.
“Obviously the guys are working on the tandem deal knowing that’s faster than the draft,” Darby said. “Everybody’s working on a little different agenda, and it’s all trying to find that edge to win the Daytona 500.”
Darby says it wasn’t about what teams and NASCAR learned during this week’s test, rather more about what fans can expect on Feb. 20.
“I think this test has done more in building confidence,” Darby said. “There’s always some anxiety around what happens when a track repaves.”
Last year’s repave – only the second at the 2.5-mile Daytona International Speedway and the first since 1978 – began after the NASCAR Sprint Cup event on July 3 and ended in early December. A Goodyear tire test on Dec. 15-16 was the first time teams drove on the repaved surface. This past week was the second time.
“All it has done is amplify the beautiful job they have done on resurfacing Daytona International Speedway,” Darby said. “The grip is at an all-time high, the drivers are comfortable – that’s why you see a lot of the stuff on the race track, because they are comfortable in the cars. Sometimes there’s a fine line between comfortable and cocky but that’s what makes the race exciting. That’s one of the things that’ll make this Daytona 500, I think, different than any one I’ve been able to watch.”
One driver already comfortable in his new No. 22 Penske Dodge was 2004 NASCAR Sprint Cup Series champion Kurt Busch.
“It’s gonna be one heck of a Daytona,” Busch said in the garage during the afternoon test.



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NASCAR:REVIEW

Posted by imelda sovzky

1/21/110
Among the rule changes and procedures that NASCAR is considering for 2011 is a new system that would change the order of qualifying. Instead of drawing for qualifying order as teams have done in previous seasons, the qualifying order would at least in part be determined by speed in the practice prior to qualifying.

NASCAR President Mike Helton strongly indicated the points system used since 1975 will be scrapped for a simpler scoring method.

NASCAR officials confirmed Friday that drivers will no longer be allowed to chase championship points in more than one of its three major touring series. They will continue to be allowed to compete in the different series, but will be required to specify which series they will race in for driver points. When competing in any series other than the one they select on their license application, drivers will continue to earn prize money, and the team for which they are competing will be awarded any owner points earned as a result of their finishing position.

Steve Wallace, son of former NASCAR champion Rusty Wallace, will make his Sprint Cup debut in the season-opening Daytona 500

The rookie of the year program also is expected to undergo some changes. With no rookie drivers signed up to run full-time in Cup this year, adjustments likely will be made to deal with a rookie like Trevor Bayne, who is signed to drive the Wood Brothers' #21 Ford but only has 17 races scheduled this year.

Helton said starting times for Cup races, which were standardized last year, could see some changes. He said the times might need to be adjusted given the length of the NASCAR season. Last year, races started just after 1 pm, 3 pm. or 7:30 pm depending on the location of the track.


NASCAR appears to be on pace to switch from carburetors to fuel injection, but fuel injection won't be used in points-paying Cup races this year. Cars will run on an ethanol blend fuel and a new fueling system that doesn't require a traditional vent will be used.
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